Ubisoft's reported push toward live-service design in its flagship franchises has become one of the most closely watched strategic shifts in modern game development. The company's leading properties, particularly Assassin's Creed and Far Cry, are increasingly discussed in terms of long-term engagement, seasonal content, and recurring revenue rather than standalone launches. Reports about the next Far Cry entry have framed it as a live-service project, a direction that may not be as alarming as it first sounds, especially after Far Cry 6 played its formula so safely. The conversation gained urgency when Far Cry executive producer Dan Hay left Ubisoft after more than a decade, a departure that underlined both the scale of the franchise and the instability behind its future.

Leadership, Timing, and a Franchise at a Crossroads
Dan Hay's exit followed a period of significant turbulence at Ubisoft. The sexual harassment scandal that broke in summer 2020 continued to reshape the company's public image, and even recent measures to raise pay for developers did not stop the flow of senior talent leaving. Hay had been involved with Far Cry since Far Cry 3 and served as executive producer and creative director across every major instalment, including Far Cry 4, Primal, Far Cry 5, New Dawn, Far Cry 6, and Blood Dragon. His next professional step remained unknown at the time of the report, but his absence left a visible gap in one of Ubisoft's most valuable teams.
According to reporter Jeff Grubb, Hay had also been overseeing the next Far Cry chapter, which was intended as a live-service project. Grubb did not share additional details about the game in development, yet his information matched earlier comments from Bloomberg reporter Jason Schreier about the next Far Cry. The timing mattered: Far Cry 6 had launched only a month before the report, and its first DLC, Vaas: Insanity, was scheduled for November 16. Ubisoft was therefore unlikely to speak openly about the next mainline entry for some time, even as behind-the-scenes planning pointed toward a different model. After Hay's departure, 15-year Ubisoft veteran Sandra Warren was set to manage the Far Cry team, giving the franchise an experienced internal hand during a delicate transition.
Why Live Service Keeps Attracting Major Publishers
The live-service model remains very attractive to large publishers because it turns a game from a one-time purchase into an ongoing platform. Seasonal updates, cosmetic bundles, battle passes, expansions, and community events can extend a title's commercial life for years. Electronic Arts offered a clear example when it reported that almost two-thirds of its Q2 2022 revenue came through live-service games such as FIFA 22 and Apex Legends. That kind of performance explains why Ubisoft would want to apply live-service thinking to its biggest franchises, even if the creative risks are substantial.
| Franchise | Reported direction | Potential benefit | Potential risk |
|---|---|---|---|
| Far Cry | Next entry reportedly planned as a live-service project | Longer content cadence and stronger player retention | Repetitive systems and a diluted narrative identity |
| Assassin's Creed | Assassin's Creed Infinity described as a huge, non-free-to-play project | A connected hub for ongoing stories and expansions | Complexity, monetization pressure, and fan skepticism |
For Far Cry, the model could address a familiar criticism. Far Cry 6 was polished and expansive, but it followed a well-worn template: a charismatic villain, a sprawling open world, outpost liberation, and familiar crafting loops. A more dynamic, live-service structure could give the series room for evolving regions, rotating events, and post-launch story arcs. It could also, however, push the franchise toward the same grindy, menu-driven design that has fatigued players in other live-service shooters. The difference between an engaging evolving world and a storefront with a campaign attached is largely a matter of restraint.
Assassin's Creed Infinity and the Broader 2026 Picture
Assassin's Creed Infinity was still at an early stage of development when Ubisoft confirmed that the project would not be free-to-play but would be 'huge'. That description suggested a platform-like ambition: a connected space that could host multiple historical settings and long-term content rather than a single traditional campaign. In 2026, the industry debate around live service has matured. Players and developers alike have seen both successful long-running games and high-profile failures, and the question is no longer whether live service will appear in major franchises, but how carefully it can be integrated. Ubisoft's challenge is to preserve the strong sense of place, character, and discovery that defines Far Cry and Assassin's Creed while adding the retention systems investors expect.
The reported Far Cry direction may not be a bad thing if it encourages Ubisoft to take creative risks after Far Cry 6's safe play. A live-service Far Cry could support cooperative stories, evolving outposts, and seasonal expeditions that make the world feel less static. Yet the model also demands clear communication, fair monetization, and respect for players' time. Dan Hay's departure and Sandra Warren's appointment mark a leadership transition, not a final verdict. For now, the next Far Cry and Assassin's Creed Infinity remain projects defined by reports, expectations, and the broader industry's appetite for games that never truly end. The coming years will show whether Ubisoft can turn that appetite into sustainable worlds rather than familiar formulas stretched across a service roadmap.